FITC 2005 Presentations - Becoming TOOL
Becoming Tool
Joshua Davis - [www.joshuadavis.com]
FITC 2005
-> The type of work you make is the type of work you will get hired to do
-> Department of Notation LLC (His new company)
-> Spend a lot of time hanging out with the client
-> Uses a Wacom Tablet for everything to trace sketches into the computer
Make programs that use your artwork-> Adobe has updated Streamline and added it into Illustrator called LivePaint
Instead of circles and squares etc.
Look at parts of things and sketch things from the clients realm
Separate objects from their context
-> He writes components to generate art
Adds manipulative controls to remove or move stuff after random generation-> Never show color first to a client always black and white
He still wants to make sure that there is human interaction and you are in control
Make them concentrate on what they are seeing as a texture then get into colors-> "For in" loops will calculate mcs within mcs without having to work with each one separately
Don't let them get caught up with the color issues
Flash colors based on an array-> colorstripping.joshuadavis.com
"Tool" site is from the Snow White DVD color scheme loaded into his color generator
Find things in your surroundings that look like the colors that the clients are looking for
In the case of the "TOOL" Website they were purples, reds, and golds
Save as a GIF with only a limited index of colors-> Try to go to one of his classes in NY
you feed it a GIF and it will output colors as an array
Gaussian blur the base 9 color and then when you capture a screengrab you can feed it back into the color stripper over and over and over until you get the array to the size of color scheme you want
It diffuses the color and expands the color palette
-> The generator components he builds let you sketch very quickly
He used irregular architecture sketches knocked out as the "text boxes"-> He made an application called the "TOOL" tool
Paper Mario inspired the generative engine for the "TOOL" site
Objects are farther down the z axis but since they scaled the pattern up it is an optical illusion
Gets some inspiration from games? :)
Mapped in 3d space but scaled up to trick the eye
Import artwork and map into 3d space
Outputs all to the XML file
Try to get into Beta program for TED genetic aesthetic coding program
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