<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-12174910</id><updated>2011-04-21T21:46:35.465-05:00</updated><title type='text'>Prevailing Whispers</title><subtitle type='html'>A collection of words - &lt;a href="http://www.losthumans.com"&gt;Losthumans.Com&lt;/a&gt;</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://losthumans.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://losthumans.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ash</name><uri>http://www.blogger.com/profile/07989022443162076251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-12174910.post-111351242230643768</id><published>2005-04-14T15:57:00.000-05:00</published><updated>2005-05-06T10:09:43.363-05:00</updated><title type='text'>FITC 2005 Presentations - Keynote</title><summary type='text'>KeynoteMike Downey &amp; Mike ChambersFITC 2005-&gt; Nectarine animation OMG :)-&gt; Flash video / mobile / future of flash-&gt; Adoption curve (faster adoption each version)-&gt; Basement Factory (Toyota site) Flash developersDynamic audioMajesta brandMusic changes based on user interactionAdds instruments with each addition to carEQ expands with each audio add as wellAllows download of file after creation-&gt; TJ</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111351242230643768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111351242230643768'/><link rel='alternate' type='text/html' href='http://losthumans.blogspot.com/2005/04/fitc-2005-presentations-keynote.html' title='FITC 2005 Presentations - Keynote'/><author><name>Ash</name><uri>http://www.blogger.com/profile/07989022443162076251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-12174910.post-111351154547322995</id><published>2005-04-14T15:42:00.000-05:00</published><updated>2005-04-14T15:56:23.946-05:00</updated><title type='text'>FITC 2005 Presentations - Six Advanced Flash Video Techniques</title><summary type='text'>Six Advanced Flash Video TechniquesKevin Towes - [www.newyyz.com]FITC 2005-&gt; newYYZSyncScrubCaptionate (Alpha Preview allows you to enter captions right in the flv itself)Video TransBandwidth scalingRock star video encoding-&gt; Flash video development course-&gt; Video 101Stream content to over 42% more users than available to QuicktimeProgressive download in FP7VitalStream, Akamai, etc. (offer </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111351154547322995'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111351154547322995'/><link rel='alternate' type='text/html' href='http://losthumans.blogspot.com/2005/04/fitc-2005-presentations-six-advanced.html' title='FITC 2005 Presentations - Six Advanced Flash Video Techniques'/><author><name>Ash</name><uri>http://www.blogger.com/profile/07989022443162076251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-12174910.post-111350905264148590</id><published>2005-04-14T15:00:00.000-05:00</published><updated>2005-04-14T15:36:47.190-05:00</updated><title type='text'>FITC 2005 Presentations - Motion For Designers</title><summary type='text'>Motion For DesignersErik Falat - [www.deepplay.tv]FITC 2005-&gt; DeepPlayTVAllied Works Architecturenab becomes content breaking down the separationBonfire Snowboarding (Older site)Incorporated AE for rollover nav3 ways of navigationProvide many roots and avenues-&gt; New Allied siteGoing live currentlyThey did Contemporary Art Museum STLVery little copyMotion experienceProjects are represented as </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350905264148590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350905264148590'/><link rel='alternate' type='text/html' href='http://losthumans.blogspot.com/2005/04/fitc-2005-presentations-motion-for.html' title='FITC 2005 Presentations - Motion For Designers'/><author><name>Ash</name><uri>http://www.blogger.com/profile/07989022443162076251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-12174910.post-111350771793537032</id><published>2005-04-14T14:38:00.000-05:00</published><updated>2005-04-14T14:57:24.026-05:00</updated><title type='text'>FITC 2005 Presentations - Breath of Complexity</title><summary type='text'>Breath of ComplexityJared Tarbell - [www.levitated.net]FITC 2005-&gt; Iteration / Combination / FeedbackSome things that seem simple are really very complex (like taking a breath)GOAL :: Simple code with complex resultsYou can use Flash and Processing togetherRapid application developmentProcessing is bitmap based and Flash is vector basedZ is built into processing so if you set something to a z </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350771793537032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350771793537032'/><link rel='alternate' type='text/html' href='http://losthumans.blogspot.com/2005/04/fitc-2005-presentations-breath-of.html' title='FITC 2005 Presentations - Breath of Complexity'/><author><name>Ash</name><uri>http://www.blogger.com/profile/07989022443162076251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-12174910.post-111350676113005576</id><published>2005-04-14T14:25:00.000-05:00</published><updated>2005-04-14T14:37:38.946-05:00</updated><title type='text'>FITC 2005 Presentations - Multi-User Concepts</title><summary type='text'>Multi-User Concepts &amp; CodeColin Moock - [www.moock.org]FITC 2005-&gt; Costs to keep trash in CyberSpace-&gt; No trash on the Internet-&gt; Environment changes because of users actually using itSuch as gum on a sidewalkBring those kinds of environmental changes into the online worldVisualize a pattern of use-&gt; U CO-OPGoal is to force users to interactStarts with a blank pageAccounts for devianceProvide </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350676113005576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350676113005576'/><link rel='alternate' type='text/html' href='http://losthumans.blogspot.com/2005/04/fitc-2005-presentations-multi-user.html' title='FITC 2005 Presentations - Multi-User Concepts'/><author><name>Ash</name><uri>http://www.blogger.com/profile/07989022443162076251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-12174910.post-111350597785623873</id><published>2005-04-14T14:08:00.000-05:00</published><updated>2005-04-14T14:24:53.076-05:00</updated><title type='text'>FITC 2005 Presentations - Information Visualization</title><summary type='text'>Information VisualizationBranden Hall - [www.waxpraxis.org]FITC 2005-&gt; Machine Creation to design layouts-&gt; Genetic algorithmsApply "evolution" to codeYou can "breed" for the qualities you wantCreate an initial random population of organisms-&gt; Represent code in tree formSimple data structure (Array)Handle crossover and mutationUse split and splice etc. to form crossovers-&gt; Computer knows "pretty"</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350597785623873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350597785623873'/><link rel='alternate' type='text/html' href='http://losthumans.blogspot.com/2005/04/fitc-2005-presentations-information.html' title='FITC 2005 Presentations - Information Visualization'/><author><name>Ash</name><uri>http://www.blogger.com/profile/07989022443162076251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-12174910.post-111350362047858114</id><published>2005-04-14T13:25:00.000-05:00</published><updated>2005-04-15T10:19:31.843-05:00</updated><title type='text'>FITC 2005 Presentations - Computational Design</title><summary type='text'>Computational DesignCasey Reas - [www.groupc.net]Benjamin Fry - [acg.media.mit.edu/people/fry]FITC 2005-&gt; Setup series of rules and let dataset affect the objects with rules set upon themGap between Data and UnderstandingComputational Informational Design draws a thread between all of these different fieldsCreate map of latitude on one axis and longitude on the otherFind maximum and minimum </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350362047858114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350362047858114'/><link rel='alternate' type='text/html' href='http://losthumans.blogspot.com/2005/04/fitc-2005-presentations-computational.html' title='FITC 2005 Presentations - Computational Design'/><author><name>Ash</name><uri>http://www.blogger.com/profile/07989022443162076251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-12174910.post-111350247508739118</id><published>2005-04-14T13:09:00.000-05:00</published><updated>2005-04-14T13:21:00.160-05:00</updated><title type='text'>FITC 2005 Presentations - Digital Creatures</title><summary type='text'>Digital CreaturesLiquid Journey - [www.liquidjourney.com]FITC 2005-&gt; Mathematical Motion2 components1.  Value you have going towards target value2.  Moving one value towards another-&gt; Motion :: ChaseA = A + (B - A) / ConstantDynamically creates target values randomly around the core value-&gt; Motion :: FlexIncludes dampeningBungee effectMore fluid effectStill can use same target effect-&gt; Targets &amp; </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350247508739118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350247508739118'/><link rel='alternate' type='text/html' href='http://losthumans.blogspot.com/2005/04/fitc-2005-presentations-digital.html' title='FITC 2005 Presentations - Digital Creatures'/><author><name>Ash</name><uri>http://www.blogger.com/profile/07989022443162076251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-12174910.post-111350144072262591</id><published>2005-04-14T12:54:00.000-05:00</published><updated>2005-04-14T13:22:19.856-05:00</updated><title type='text'>FITC 2005 Presentations - Presstube.Com</title><summary type='text'>Presstube.ComJames Paterson - [www.presstube.com]FITC 2005-&gt; All music from his site is created by K-RAD-&gt; Started as a personal portfolio with others to showcase printworkEvolved into digital ambient animationDVD coming out soon check site-&gt; Arrangement enginesExport clips into AEAll of his work is scanned in and stored in the Flash library streamlined and vectorizedOrganized chronologically-&gt; </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350144072262591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111350144072262591'/><link rel='alternate' type='text/html' href='http://losthumans.blogspot.com/2005/04/fitc-2005-presentations-presstubecom.html' title='FITC 2005 Presentations - Presstube.Com'/><author><name>Ash</name><uri>http://www.blogger.com/profile/07989022443162076251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-12174910.post-111349977975230236</id><published>2005-04-14T12:28:00.000-05:00</published><updated>2005-04-14T13:24:05.770-05:00</updated><title type='text'>FITC 2005 Presentations - Composition Of Logics</title><summary type='text'>Composition Of LogicsYugo Nakamura - [www.yugop.com]FITC 2005-&gt; Forget about context of all logic &amp; reconstruct new logicUse 3d programming in a 2d environmentUse Shape(s) for textureCapture human movement and human activityEX :: Capture logged users movements-&gt; 3 methodologies1. Shift the context of logic2. Collage / remix of logics3. Wrong startpoint + Over sophisticationEX :: Start at the end </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111349977975230236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111349977975230236'/><link rel='alternate' type='text/html' href='http://losthumans.blogspot.com/2005/04/fitc-2005-presentations-composition-of.html' title='FITC 2005 Presentations - Composition Of Logics'/><author><name>Ash</name><uri>http://www.blogger.com/profile/07989022443162076251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-12174910.post-111349753936112514</id><published>2005-04-14T11:50:00.000-05:00</published><updated>2005-04-14T12:53:12.750-05:00</updated><title type='text'>FITC 2005 Presentations - Gmunk Exposed</title><summary type='text'>Gmunk ExposedBradley Grosh - [www.gmunk.com]FITC 2005-&gt; "Scale Wipe" was used in Finn movie to do pixel stretch effect-&gt; Methodology Tip &gt; Track first then edit-&gt; Velvet.TV faveFilmed with a huge macro lens to get the large wind up toys having sexUsed slow shutter speeds-&gt; Bas Vectuer was made for WWFT-&gt; He does all of his dynamics in MayaTo be a broadcaster designer these days you have to know a</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111349753936112514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111349753936112514'/><link rel='alternate' type='text/html' href='http://losthumans.blogspot.com/2005/04/fitc-2005-presentations-gmunk-exposed.html' title='FITC 2005 Presentations - Gmunk Exposed'/><author><name>Ash</name><uri>http://www.blogger.com/profile/07989022443162076251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-12174910.post-111349537935201999</id><published>2005-04-14T11:35:00.000-05:00</published><updated>2005-04-14T12:54:26.773-05:00</updated><title type='text'>FITC 2005 Presentations - Becoming TOOL</title><summary type='text'>Becoming ToolJoshua Davis - [www.joshuadavis.com]FITC 2005-&gt; The type of work you make is the type of work you will get hired to do-&gt; Department of Notation LLC (His new company)-&gt; Spend a lot of time hanging out with the client-&gt; Uses a Wacom Tablet for everything to trace sketches into the computerMake programs that use your artworkInstead of circles and squares etc.Look at parts of things and </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111349537935201999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/12174910/posts/default/111349537935201999'/><link rel='alternate' type='text/html' href='http://losthumans.blogspot.com/2005/04/fitc-2005-presentations-becoming-tool.html' title='FITC 2005 Presentations - Becoming TOOL'/><author><name>Ash</name><uri>http://www.blogger.com/profile/07989022443162076251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
